
Not only does the game have a strong presentation style, complete with a ton of story, tons of actual 3D camerawork, and a strong initial sense of style, but Sierra actually spared no expense on giving the team tools necessary for success. The first thing we noticed when booting up the game, was that both developer Krome Studios and publisher Sierra took the license very seriously. The game follows the same basic premise, retains a good deal of the elements that made it unique in its design, but has definitely turned over a new leaf in both the gameplay design and execution.

It's no surprise that a redesign was in order, and we're now seeing Spyro done by a new developer, new publisher, and taken from the top in game aptly titled The Legend of Spyro: A New Beginning. The games were always somewhat decent, but many hardcore gamers instantly stuck them into the same camp as games like Ty the Tasmanian Tiger or the newer Kao the Kangaroo, filling shelf space as mediocre titles, rather than truly innovating and being worth serious dollars to true gamers.

Spyro the Dragon debuted in 1998 for the original Playstation as one of many original IP's out to be the next Mario in the world of 3D.
